5.1 General
Games must start in the same scheduled week of the league (scheduling week is a Thursday-Wednesday, local stadium time, for NFL) for bets to have action.
For NCAAF the college football week is scheduled from Tuesday to Monday, local stadium time
All bets on the game include overtime scoring unless stated otherwise.
Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.
Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.
Games must have at least 55 minutes of play for bets to be valid. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
Forfeited games, whether won or lost, will not count as a game played or completed (or any other similar term) for settlement purposes.
Season Player Propositions - For season long player prop bets, the nominated player must be in one game during the regular season for bets to stand.
5.2 Live Betting
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
5.3 Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
6-point Teasers:
- Two teams = -120/1.83
- Three teams = +160/2.6
- Four teams = +260/3.6
- Five teams = +400/5
- Six teams = +600/7
6.5-point Teasers:
- Two teams = -130/1.76
- Three teams = +150/2.5
- Four teams = +230/3.3
- Five teams = +350/4.5
- Six teams = +500/6
7-point Teasers:
- Two teams = -140/1.71
- Three teams = +130/2.3
- Four teams = +200/3
- Five teams = +350/4.2
- Six teams = +450/5.5
10-point Teasers (Super):
Three teams = -120/1.83 (push loses)
13-point Teasers (Monster):
Four teams = -140/1.71 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on a Super/Monster teaser a push will result in a lost bet.
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
- Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
- SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
- MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71
5.4 Buying Points
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favourite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
5.5 Winners/Outrights
Bets will be settled according to the final league position including play-offs and according to the official site of the event.
5.6 Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.)
Markets will include all games played on the Sunday of the league’s website. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead heat rules apply.
5.7 Winner
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2 Way bets on Winner will be void.
5.8 Regular Season Wins
- Team(s) listed on the wager must complete all scheduled regular season games (using schedule from Week 1 of regular season) for bets to have action unless remaining games during season would not affect the result. In the event of a venue change for a game(s), bets will stand. Any forfeited game that is considered an official result will count towards season long bets
- For the purposes of regular season win total markets, ties are to be treated as losses.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season WIns markets do not include playoff, conference championship, bowl games or other postseason games.
5.9 Spread
Predict the winner of the game, applying the given spread (handicap).
5.10 Over/Under/Total Points
Predict whether the points scored by both teams will be over or under a given number.
5.11 Total Field Goals
1st Half Total FGs
Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.
2nd Half Total FGs
Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.
5.12 1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
5.13 2nd Half
Bets settled on the second half result include overtime.
5.14 1st Scoring Play of the 2nd Half
Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.
5.15 1st/2nd/3rd Quarter
Bets settled on the quarters result.
If the entire game is not completed, wagers on quarters will be valid if the relevant period was completed.
5.16 4th Quarter
Bets settled on the 4th quarter result include overtime (unless otherwise stated).
5.17 Half Time/Full Time
Predict the result of a match at half time and full time.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
Bets on Halftime/Fulltime exclude overtime.
5.18 Team with Highest Scoring Half
Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.
5.19 Odd/Even
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
Result of Next DriveAll Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Blocked Punts will be settled as a Turnover.
Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.
Offense Score On 1st Drive of The Game
Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
5.20 Result of Drive (4-way)
All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows:
- Offensive Touchdown
- Field Goal Attempt – Field Goal Attempt is deemed the winner if the kicker kicks the ball. Blocked, scored, missed, or returned field goals will all be settled as Field Goal Attempt.
- Punt - All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will be settled as a Punt and a new drive will begin with the next snap of the ball.
- Turnover or Turnover on Downs or Safety - A turnover is classified as the defense gaining possession of the ball. The following will all be deemed as a turnover for settlement purposes.
- Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the offense during the same play, a new drive will begin and the previous drive will be settled as a Turnover).
- Defensive touchdown (except when a blocked punt results in a touchdown).
- Turnover on downs.
5.21 Result of Next Home/ Away Team Drive
For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals and Punts will be settled as Field Goal Attempt or Punt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.
5.22 Result of Next Drive/Next Drive Result Exact/Next Drive Result Grouped/Next Drive Crosses 50 Yard Line/Next Drive Crosses Opponent's 35 Yard Line/ Next Drive Crosses Opponent's 20 Yard Line
All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Botched/Fake Field Goals are not considered a Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner. For Fumbles, settlement is determined on the yard line of fumble. For “Drive Crosses” markets, line of scrimmage must be established past line stated
5.23 Offense Score On First Drive Of The Game
Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
5.24 Drive Crosses Yard Line Markets
Bets will be settled accordingly in the following scenarios:
- Drive ends in Touchdown - The final line is the endzone and “Yes” will be settled as the winning selection.
- Drive ends in Field Goal Attempt - The final line of scrimmage of the field goal attempt is the final Yard Line.
- Drive ends in Fumble - The final Yard Line where the turnover occurs is settled as the final position.
- Drive ends in Interception - The final Yard Line is the line of scrimmage of the play where the interception occurs.
- Drive ends in a Safety - The drive ends in the team's own endzone, “No” will be settled as the winning selection.
- Drive ends due to time expiring in the 2nd and 4th quarter, and Overtime - The last line of scrimmage of the drive before time expires will be the final Yard Line.
- Drives that end with unsuccessful 4th down attempts - The difference between the initial line of scrimmage and the Yard Line of where the unsuccessful attempt ends.
- If the line of scrimmage is established past the listed yard line, “Yes” will be settled as the winning selection.
5.25 Team Play Markets (First Down Yes/No, Play Attempt Rush/Pass, Play Touchdown Yes/No)
Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.
Next Play Total Yards/Next Play First Down/Next Play Touchdown/Next Play Attempt Type
Any play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down “Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.
5.26 Team Play First Down
Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.
5.27 Next Play Total Yards/Next Play First Down/Next Play Touchdown/Next Play Attempt TypeAny play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down “Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.
5.28Team Play First Down
In the case of a touchdown, “Yes” will be settled as the winning selection.
5.29 Kick-off Touchback
All bets are void in the event of an onside kick attempt. All bets are void if a penalty is called on the play.
5.30 Extra Point Made
Kick must be attempted, or bets are void. All bets are void if a penalty is called on the play.
5.31 Field Goal Made
Bets are void if no Field Goal is attempted. All bets are void if a penalty is called on the play.
5.32 Point Conversion
2-point attempt must be attempted, or bets are void. All bets are void if a penalty is called on the play.
5.33 Punt Fair Catch
If the Fair Catch is completed successfully, “Yes” will be settled as the winning selection. All bets are void if a penalty is called on the play.
5.34 Method of next score
Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game was abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touchdown, Field Goal or Any Other Score.
5.35 Next Score
Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B.
Offense Score On 1st Drive Of The Game
Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
5.36 Team to Score 1st and Win
Predict if a team will score first and will win the game. If the match is not completed then all bets are void.
5.37 Total team points
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
5.38 To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
5.39 Overtime
Predict whether the game will go to overtime or not.
5.40 Highest Scoring Half/Quarter
Highest Scoring Half (3W)
Predict the highest scoring half. Second half includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.
Highest Scoring Quarter (5W)
Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined
5.41 Total Touchdowns O/U
The entirety of the wagered time period (quarter/half/game) must be played for the wager to have action, unless the result has already been determined.
5.42 Touchdown Scorers
A touchdown scorer is the player who possesses the ball in the opponent’s end zone.
Bets on players not taking part in the match will be void.
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. .
5.43 Tackles, Assists, Tackles and Assists, other Defensive Markets
Only defensive plays count towards these markets. Excludes any plays on Special Teams.
5.44 Team to Score First Touchdown
Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.
5.45 Team to Score Last Touchdown
Predict which team will score last TD in the game. If the match is not completed, then all bets are void.
5.46 Winning Margin
Predict the team to win the match and the margin of victory. Overtime is included (if played).
5.47 Race to 10
Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.
5.48 2nd Half Race to 5/10/15/20 Points
Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.
5.49 NFL Fantasy Props
Scoring System
Stat | Points |
Passing Yard | 0.04 |
Passing TD | 4 |
Passing INT | -2 |
Rushing Yard | 0.1 |
Rushing TD | 6 |
Reception | 0.5 |
Receiving Yard | 0.1 |
Receiving TD | 6 |
Kick Return | 6 |
Punt Return | 6 |
Own Fumble Return/Recovery TD | 6 |
Fumble Lost | -2 |
Passing 2pt conversion | 2 |
Rushing 2pt conversion | 2 |
Receiving 2pt conversion | 2 |
NFL Fantasy Props, Settlement Rules
Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.
NFL Fantasy Props, General Rules
Player(s) included in wager must play at least 1 snap for wager to have action.