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Football

90 Minutes of play

All match markets are based on the result at the end of 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or golden goal.

 

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Football where markets are specifically settled on 36 minutes of play only.

 

Extra-Time In-Play Markets

Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

 

Matches Postponed, Brought Forward or Abandoned

Unless otherwise stated all bets on abandoned, postponed or cancelled matches are void if not replayed or scheduled within 24 hours of the original start time.

 

Any match abandoned before the completion of 90 minutes of play will be void except for those bets where the outcome has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.5 goals if 3 or more goals have already been scored in the game.

 

Matches not Played as Listed

If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

 

We will endeavour to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

 

If an official fixture lists different team details to those listed on our website then bets will be void (e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women).

 

In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.

 

First/Last Player to Score (Pre-Match and In-Play)

Bets are accepted within 90 minutes of play only.

 

Every effort will be made to quote the first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on the first player to score where the selection comes on after the first goal is scored.

 

All players that take part in a match will be considered runners for the last player to score betting.

 

Subsequent enquiries by official bodies will not be considered for settlement purposes.

 

Please note that own goals do not count in the settlement of bets.

 

Anytime Goalscorer (Pre Match) and Goalscorer (In-Play)

Any bets on a player taking part for any part of the given match stand.

 

Multi Scorers/To Score 2 or More/To Score a Hat-trick

Bets are accepted within 90 minutes of play only.

 

Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

 

Correct Score

Predict the score at the end of normal time. Own goals count.

 

Team to Win By X or Y Goals

This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by 2 or 3 goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc.

 

Bets will lose if Chelsea wins with a 1 or 4 goal margin (e.g. 2:1, 5:0, 1:0, etc). If the game ends in a Manchester City victory or is drawn, the bet will also lose. This market is based on the full-time result of the match unless otherwise stated.

 

Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

 

Player to Score at Any Time

All players who take part in a match will be considered 'runners'.

 

Any selection on a match that is not completed will be void/returned unless they have scored already.

 

Please note that own goals do not count in the settlement of bets.

 

Time of the First Goal

If a match is abandoned after the first goal is scored, then all bets stand.

 

If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

 

Injury Time

Bets on the amount of injury time are settled on the time indicated by the 4th official’s board, rather than the actual time played.

 

10 Minute Events

Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but taken after 10:00 will not count).

 

Time of First Corner

Bets are settled on what time the corner is actually taken (not the time it is awarded).

 

Handicap Betting, Including In-Play (3-Way)

Settlement will be at the odds displayed using the actual score in the match which is adjusted for the handicap.

 

Half-time Result, Including In-Play

Bets will be void if the match is abandoned before half-time.

 

Half-time Correct Score

Bets will be void if the match is abandoned before half-time.

 

Half with Most Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

First Half Goals

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

 

Team Highest Scoring Half

Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

 

All Corner Markets

Corners awarded but not taken do not count.

 

In the event of a corner having to be retaken then only one corner will be counted.

 

First/Last Corner Kick Of The Match

If there are no corner kicks in the match then all bets are void.

 

First Half Corners, Including In-Play

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

 

2-Way Corners In-Play

Settled on the total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

 

Most Corners In-Play

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

 

Race to X Corners In-Play

Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

 

Result After 10/20/30/40/etc. Minutes In-Play

Settled on the result at the specified time in the match. For example, the 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

 

Half-Time - Full-Time Double Result

Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

 

Mixed/Mythical Football

Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other.

 

Bets are calculated/settled on the sum of goals scored by the respective teams.

 

If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.

For example Mixed/Mythical Match; Manchester United vs Real Madrid.

Premier League Result Manchester United 2:1 Everton

La Liga Result Real Madrid 3:1 Sevilla

Mixed/Mythical Football Match Results Manchester United 2:3 Real Madrid

In this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance 3 outcomes 1X lost, 1X2 won, X2 won, etc.

 

Match Specials

Unless otherwise stated player specials are void if the player takes no part in the game.

 

Bets are settled on the result at the end of 90 minutes of play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

 

Where 1 or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.

 

To Win Both Halves

The team must score more goals than the opposition in both halves of the match.

 

Double Chance

The following options are available:

 

1 or X - If the result is either a home or draw then bets on this option are winners.

X or 2 - If the result is either a draw or away then bets on this option are winners.

1 or 2 - If the result is either a home or away then bets on this option are winners.

 

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

 

Asian Handicaps

Please refer to the following examples regarding settlement of bets:

 

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

 

Handicap Line 0.25 Ball

Team giving a 0.25 ball start:

- Win by any score - All bets on this selection are winners.

- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

- Lose by any score - All bets on the selection are losers.

 

Team receiving 0.25 ball start:

- Win by any score - All bets on this selection are winners.

- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Lose by any score - All bets on the selection are losers.

 

Handicap Line 0.75 Ball

Team giving a 0.75 ball start:

- Win by 2 or more - All bets on this selection are winners.

- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Draw or lose by any score - All bets on this selection are losers.

 

Team receiving a 0.75 ball start:

- Draw or win by any score - All bets on this selection are winners.

- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.

- Lose by 2 or more - All bets on this selection are losers.

 

Handicap Line 1 Ball

Team giving a full ball start:

- Win by 2 or more - All bets on this selection are winners.

- Win by exactly 1 - All bets on this selection are void and refunded to the customer.

- Draw or lose - All bets on this selection are losers.

 

Team receiving a full ball start:

- Win by any score or draw - All bets on this selection are winners.

- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.

- Lose by 2 or more - All bets on this selection are losers.

 

Asian Handicap In-Play (Including First/second-half Bets)

All bets on the Asian Handicap In-Play market are settled according to the scoreline for the entire game. This includes goals scored before and after the bet is placed.

 

Asian Corner Handicaps

Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.

 

Quarter corner handicaps - as an example “0.5, 1” is a 0.75 corner handicap has your stake equally divided between half corner and whole corner.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken then only 1 corner will be counted. Corners awarded but not taken do not count.

 

First/Second-half Asian Handicap

Bets settled on the relevant half result only.

 

Extra-Time Asian Handicap In-Play

Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

 

Asian Total Corners

Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

 

Corner line of 8.5

If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost.

If you bet under 8.5, your bet wins if there are less than 9 corners in the match. Otherwise your stake is lost.

 

With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

 

Corner line of 8.25

If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.

 

If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken then only one corner will be counted. Corners awarded but not taken do not count.

 

Asian Corners In-Play

Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.

 

First Half Asian Corners In-Play

Settled as pre-game Asian corners except the result is settled on total at half-time, in the event of an abandonment before half-time then all bets will be void unless settlement is already determined.

 

Goal Line

In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

 

Extra-Time Goals In-Play

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

 

Goal Line 2

Goal line under 2

- Bets win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly then the stake is returned. Bets lose if there are 3 or more goals scored in the match.

 

Goal line over 2

- Bets win if there are 3 or more goals scored in the match. If there are 2 goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

 

Total Goals Asian (2.25)

Total Goals Asian under 2.25

- Bets win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly half the stake will win, and half will be returned. Bets lose if there are 3 or more goals scored in the match.

 

Total Goals Asian over 2.25

- Bets win if there are 3 or more goals scored in the match. If there are 2 goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

 

Goal Line 2.5

Goal line under 2.5

- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are 3 or more goals scored in the match.

 

Goal line over 2.5

- Bets win if there are 3 or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Total Goals Asian (2.75)

Total Goals Asian under 2.75

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are 3 goals exactly half the stake will be returned, and half will be lost. Bets lose if there are 4 or more goals scored in the match.

 

Total Goals Asian over 2.75

- Bets win if there are 4 or more goals scored in the match. If there are 3 goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Goal Line 3

Goal line under 3

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are 3 goals exactly then the stake is returned. Bets lose if there are 4 or more goals scored in the match.

 

Goal line over 3

- Bets win if there are 4 or more goals scored in the match. If there are 3 goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Total Goal Asian In-Play

For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.

 

Tournament Betting

 

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply. Team quoted is for reference purposes only.

 

Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead heat rules apply. If there is no club goalscorer, then all stakes are returned.

 

Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply (rather than the player receiving the Golden Boot, etc). Team quoted is for reference purposes only.

 

For the FA Cup, and other cup tournaments with preliminary rounds, goals count from the first round proper onwards.

 

Tournament Totals/Specials

 

Total Tournament Cards

The maximum number of cards per player per match is 1 yellow and 1 red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g. if a manager or a substitute on the bench is shown a card, it will not count for these markets).

 

Tournament Total Goals, Team Total Goals, Highest Scoring Team

For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

 

If a game is postponed, Total Goals (for a group of games on a given date(s)) will be made void. The highest scoring team needs 50% of games to be played for bets to stand, and Rule 4 (deductions) may apply in cases of postponed matches.

 

Tournament Penalties Missed/Converted

Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be retaken the previous disallowed penalty(ies) do not count.

 

Tournament Corners

Only corners taken in 90 minutes count.

 

Team To Go Unbeaten

Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No Win.

 

Tournament and Top Goalscorer Doubles

A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

 

Golden Ball

This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA/UEFA/etc).

 

Golden Glove

This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA/UEFA/etc).

 

Golden Boot

This market is settled on the official winner of the top scorer taking into account tie-breakers from the relevant governing body (FIFA/UEFA/etc). For example, assists, minutes and will supersede regular Top Goalscorer rules.

 

UEFA Player of the Tournament

This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

 

Club Goalscorer Match Bet

Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.

 

Furthest Progressing Team

Based on the round a team exits a competition - regardless of extra-time, replays, etc. A team winning the final would be deemed furthest progressing. If two teams are eliminated at the same stage (e.g. quarter-finals or in group stages) bets are void.

 

Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

 

Antepost /Futures

 

Season Specials

Bets settled on the final league position/points total. Play-off points do not count except where specifically mentioned in the individual special.

 

Player Scorer Specials

Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

 

To Reach Play-Offs

The teams which finish in the play-off positions and proceed into the play-off competition will be settled as winners for this market. For example, those teams gaining automatic promotion, plus all other teams outside of the play-off positions will be deemed losers.

 

To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.

 

Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

 

Season Handicap Winner

Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).

 

Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for play-offs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

 

Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead heat rules apply.

 

Season Match Bets/Team Points Totals

If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose.

 

Football / Soccer Statistics

 

Team Goals

Number of goals scored by the named team. Within 90 minutes of play only, extra-time and penalties do not count.

 

Player Total Goals

Players must take part in the tournament for bets to stand. Goals within 90 minutes of play and extra-time count. Goals scored in penalty shootouts do not count.

 

Total Corners, Corners in Second-Half

Corners awarded but not taken do not count. Please note that this applies to all corner markets.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken (e.g. for a foul in the box) then only one corner will be counted.

 

Extra-Time Corners In-Play

Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

 

Corner Handicap

Corners awarded but not taken do not count. Handicap is applied to the final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

 

Alternative Corners

Settlement of the Alternative Corners market is based on the total corner count at the end of the match.

 

Total Goals/Number of Goals in Match/Alternative Total Goals In-Play

In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

 

Extra-Time Goal Line In-Play

Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

 

Ten Minute Events In-Play

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as one. Foul throw-ins do not count.

 

Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

 

Both Teams to Score

In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

 

Both Teams to Score in First and/or Second-Half

Predict if both teams will score in the first half and if both teams will score in the second-half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Home/Away Team to Score in First/Second-Half

Predict if a team will score in the first Half or second-half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

 

Half Time Result/Both Teams To Score

Predict the result of the first half of the match and if both teams will score in the first half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Half Time Result/Total Goals

Predict the result of the first half of the match and the number of first half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Goals Over/Under

Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

Total Goal Minutes

Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in the first-half added time count as 45. Any goals scored in the second-half added time count as 90 minutes. Should a dispute arise as to the time of any goal then the time provided by the official data provider will be deemed the time for settlement purposes.

 

If a match is abandoned then all bets will be made void apart from those that have already been made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).

 

Yellow Card Markets

Only yellow cards count. If a player receives a Red Card for 2 yellow card offences this counts as 1 yellow and 1 red. Second yellows are ignored for settlement purposes.

 

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle has been blown will be disregarded.

 

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

Number of Cards in Match

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

 

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

 

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

First Player Booked/Next Player Carded (Player Market)

In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.

 

If TV Coverage or match information is inconclusive over who received the first card, dead heat rules will apply.

 

Time of First Card

Both yellow and red cards count for this market.

 

First Team Card/Next Card Betting (Team Markets)

Only players on the pitch count.

 

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

 

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

 

If TV coverage or match information is inconclusive over who receives the first card, bets will be void/returned.

 

Shots on/off target statistics

Only shots registered from the attacking team count (e.g. an own goal is not a shot on target).

 

First/Next Goal Method

Free-kick - A Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

 

Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

 

Own Goal - If a goal is declared as an own goal.

 

Header - Last touch of the scorer must be with the head.

 

Other Method - All other goal-types not included above such as shots from open play.

 

No Goal – No goal is scored.

 

Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.

 

Team to Score First/Second/Next Goal

Own goals count to the side credited with the goal.

 

Team to Score Last

Bets will be void if the match is abandoned.

 

Last Penalty Score/Miss

Predict whether the last penalty awarded in the shootout be scored or missed - if the match does not go to penalty shootout all bets will be void.

 

Team Next Penalty

Predict whether the next team penalty will be scored or missed - if the match does not go to a penalty shootout or the team does not take the designated penalty all bets will be void.

 

Team Penalties Converted

Predict the total number of penalties a team scores in a penalty shootout - if the match does not go to a penalty shootout all bets will be void.

 

Team to Take Last Penalty

Predict which team will be awarded the last penalty in the shootout - if the match does not go to a penalty shootout all bets will be void.

 

Ball to Hit Woodwork

The ball will need to rebound back into play to count towards positive calculation/settlement for this market.

Any deflection out of play does not count for woodwork hit.

 

Substitution Markets

Which team will make the first substitution? - If there are no substitutions ‘there will be none’ will win if offered or all bets are void/returned. If both teams make the first change at the same time or during half- time, ‘Both teams at the same time’ will win.

 

Substitutions made in the same break in play, irrespective of order onto the pitch, are considered to be at the same time.

 

Transfer and Manager Specials

 

Transfer Specials

Loan deals do count unless stated otherwise.

 

If a specific date is quoted for a transfer to be completed by, the player must be registered to that club before the specified time frame ends.

 

If a player moves to a club and then is immediately loaned out, we will settle/calculate on the club that signs the player on a permanent deal; not where the player is loaned to.

 

Next Manager

Should a manager not be quoted, all bets will stand. Other managers may be quoted on request.

 

A caretaker or interim manager will not count unless they complete at least 10 consecutive competitive games and will then be deemed the permanent manager for settlement/calculation purposes.

 

A director of football does not count and if the structure of the management team changes to have no manager, the person responsible for picking the first team (from reasonable sources and using reasonable discretion) will be deemed the winner.