General eSports Rules
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast, or game API.
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation, or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
To Win Match/To Win Map (including Current and Next)/Double Chance
If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team that progresses to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
If a match or map is replayed due to a disconnection/interruption in service, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a map is replayed due to a non-player-related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
Handicap Betting/Total Map Betting/Correct Score Betting/‘Race to’ Maps
Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting
In the event of a draw, the To Win Map market will be voided.
Winning Race/Winning Player Nation
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting
Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map, or round starting but not being completed, bets will be void unless the outcome is already determined.
Round Victory
Victory is achieved by killing all opponents on the map, detonating/disarming a bomb (spike), or by ending the time on the round timer.
Map Betting
Victory is achieved by winning at least 16 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 15-15, the organisers can appoint six additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full six rounds (can end 19:15, 19:16, 19:17). In case of a draw (18-18), six additional rounds are assigned.
If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds, or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.
Bets on handicaps and totals are given both for rounds, cards, and kills in a specific period of time.
Bets on outcomes that are determined at the time of the interruption of the game/refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".
Map Correct Score
This is the correct score applying to either team.
League of Legends (LOL)
Map Betting
In the event of a draw, the To Win Map market will be voided.
First Blood markets
Only kills by the opposition team/player will count.
Kill markets
Will be settled based on the official scoreboard, broadcast, or game API.
Monster markets
Will be settled based on the official scoreboard, broadcast, or game API.
Building markets
For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
Map Betting
In the event of a draw, the To Win Map market will be voided.
First Blood markets
Only kills by the opposition team/player will count.
Kill markets
Will be settled based on the official scoreboard, broadcast, or game API.
Creep markets
Will be settled based on the official scoreboard, broadcast, or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets
For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep.
The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender.
These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
Hearthstone
Match Up Winner
The winner will be a team who wins more Maps in the Best of # series.
Match Up Handicap
Map/Maps advantage for one of the teams.
Map Winner
The map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons, and Minions in an attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.
Call of Duty
Match Up Winner
The team to win more maps out of the Best of # series is the match-up winner.
Match Up Handicap
Map/Maps advantage for one of the teams.
Map Winner
The map is won by eliminating the entire army of the opposing team.
Correct Map Score
The Final outcome (Map) of a match.
Total Maps (O/U)
The number of Maps that a match produces is higher or lower than the actual number.
To Win at Least One Map
Chosen team to win at least one Map in the match.
Rocket League
Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-5 (BO5) or best-of-7 (BO7).
Match up, winner 2-way
Settled after the end of the game (OT included).
Match up handicaps
Goal/goals advantage to one of the teams.
Total Goals (O/U)
The number of goals scored by both teams combined.
King of Glory
General rules apply.
Overwatch
Map Winner
Overwatch features several different maps, each supporting a particular game mode. A map will end when one team has completed the map-specific objective.
- Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.
- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the timebank. The team that pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line, overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.
- Hybrid - This is the combination of Assault and Escort, where the attacking team has to first take control of the control point and then escort the payload to the finish line. The same rules apply as before. If both teams finish the map with time left over overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.
- Control - A best of rounds series (usually best of 5), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, 1 round is played on a section. Sections cycle after each round. A team needs to win two rounds to be considered the Map Winner.
Team to Win the Next Round
Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.
Match Up Winner
The team to win more maps out of the Best of # series is the match-up winner.
Match Up Handicap
Map/Maps advantage for one of the teams.
To Win at Least One Map
Chosen team to win at least one Map in the match.
Outright
The winner of an entire league or tournament.
Rainbow 6
Victory is achieved by winning at least seven rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organisers can appoint additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).
Match Up Winner
The winner will be a team who wins more Maps in the Best of # series.
Valorant
Round Victory
Victory is achieved by killing all opponents on the map, detonating/disarming a bomb (spike), or by ending the time on the round timer.
Map Betting
Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organisers can appoint four additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14, etc). In case of a draw (14-14), 4 additional rounds are assigned.
If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds, or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.
Bets on handicaps and totals are given both for rounds, cards, and kills in a specific period of time.
Bets on outcomes that are determined at the time of the interruption of the game/refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".